Performance on Switch is also solid, with a nice, generous resolution and a mostly consistent frame rate. However you will have the experience of your first playthrough, and you’ll slowly realise you’re pausing to think less and less, and you find yourself slipping into a groove, which is hugely satisfying. This is some serious meat right here, as you can replay the entire campaign again, but with arbitrary limitations, including only being able to use a katana which as you might expect makes those enemies toting pistols and shotguns a mite more complex to take out. The campaign is a brief stint, but upon completion you open up a whole wealth of new content, including an endless mode that just gets you to shoot as many red dudes as you can before you misjudge a bullet’s trajectory towards your face, and challenge mode. The terminal that acts as the menu is incredibly detailed as well, offering ASCII-style minigames, screensavers, and other little curiosities that don’t add to the main game at all, but all serve as wonderful little pieces of attention to detail that left us with a big, stupid, nostalgic grin on our faces, even if some of us were too young to remember anything more primitive than MS DOS. We don’t want to talk too much about the story so we don’t give anything away to anyone who hasn’t played it before, but suffice to say if old PCs and strange games that supercede the OS’ capabilities are your cup of tea, you’ll have yourself a rip-roaring time. All Speech Subtitled (Or No Speech In Game).In fact we blitzed through the story campaign in practically a single sitting, and that’s also in part thanks to the narrative. The gameplay loop is incredibly fun, supremely satisfying, and with just the right amount of challenge to keep you from losing your cool over a single level. We haven’t actually said if the gameplay is fun yet though, and that’s because of dramatic pacing. Bullets have a distinct red trail behind them, and move slowly (in a relative sense) even when you’re moving constantly, so you can simply avoid them to make living that little bit easier. In practice however, standing still does bring things to a relative standstill, but in truth time will still pass, just egregiously slowly. As the game proudly proclaims, time only moves when you do, meaning if you’re stood still doing absolutely nothing, so will everything else. If you haven’t heard of the game before, the basic premise is that of a first person shooter, but the uniqueness doesn’t end at its minimalist polygonal art style, crumbs no. But for now let’s have a natter about Superhot. With the latest cult classic Superhot catapulting itself onto the Switch at its own very figurative pace, what’s next? We’re not here to discuss that right now, but soon, we promise. Putting everything on the Nintendo Switch may have started out as a joke, but now it’s becoming painfully obvious that life imitates memes more than the other way around.
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